Open Game License. EFFECTS. This can be done only once a day. Does this include creatures? Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. I found out that can be done. A character can extinguish burning items as a full-round action." Flammable materials burn if the flames touch them. Usage held in 1 hand This staff resembles a blackened and burned length of ashen wood. I was able to choose this at 4th lvl. Those hit also need to do a reflex save; if they succeed, they take half the damage. Burst of Adrenaline: transmutation Duration instantaneous. My initial thought was that this only applied to unattended items. Each target can attempt a Reflex saving throw for half damage. In the Burning Hands description it says "Flammable materials burn if the flames touch them. Source burning hands The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5d6). And when a victim saves w/Dex., that creature recieves half damage. A character can make a touch attack with his hands or a weapon into two adjacent squares using a standard action. Description. and are used according to the terms of the d20 System License version 6.0. Burning Hands Great for early swarms hard to pull off Snowball Good damage and bonus save vs staggered 1 round better damage than magic missile but have to hit target Magic Missile Cant Miss Solid Damage Enlarge Person Good for front line Shield Good for anybody and immunity to magic missile Effect spell effect ( burning hands, 2d4 fire damage, DC 11 Reflex save for half damage); multiple targets (all targets in a 15-ft. cone) If it fails its saving throw, the target also catches on fire. Burning Hands A cone of searing flame shoots from your fingertips. A cone of searing flame shoots from your fingertips. Trigger proximity ( alarm ); Reset none. Burning Hands Transmutation Level: Fire 1, Sor/Wiz 1 Components: V, S Casting time: 1 action Range: 10 ft. Area: Semicircular burst of flames 10 ft. long, centered on the character's hands Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Flammable materials burn if the flames touch them. Burrow: transmutation: Target gains a burrow speed of 15. Burning Hands is a spell in Pathfinder: Kingmaker. No monster type has a hit die lower than d6, and only one type has a hit die lower than d8. Ancestral Anthologies Vol. Burning Hands: evocation: 1d4/level fire damage (max 5d4). . 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Effect [edit | edit source] Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Casting Time 1 standard action. Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Burning Hands. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn (DC 10 + 1/2 burning creature's racial HD + burning creature's Con modifier). A character can extinguish burning items as a full-round action. Burning Hands is another staple attack spell. It smells faintly of soot and glows as if lit by embers. ... Latest Pathfinder products in the Open Gaming Store. Unsaved, I roll 4d6+1. The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5d6). DESCRIPTION Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Arcane Thesis During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. Saving Throw Reflex half; Spell Resistance yes. A cone of searing flame shoots from your fingertips. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a . Burning Hands Trap CR 2. School evocation [fire]; Level sorcerer/wizard 1. Assuming that you have nothing boosting your burning hands caster level, the spell does 2.5 damage per level. It is the only area of effect (AOE) spell you get at level 1, shooting an arc of flames from your hands onto opponents, hitting everyone with 1d4 fire damage. A character can extinguish burning items as a full-round action. Mythic Burning Hands. Burning Hands replaces Hellish Rebuke. Saved roll = to 4d6+1÷2 points of damage. Any Creature in the area of the flames takes 1d4 points of fire Damage per Caster Level (maximum 5d4). Burst Bonds: evocation: 1d6 damage/level (max 5d6) to restraints. Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. No ki is used that I know of. Burning Gaze: evocation: Inflict 1d6 fire damage to creature by looking at it. A burning creature can attempt a new save as a full-round action. Burning hands does not do a lot of damage. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Burning Hands. 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